Sunday, 5 May 2013

Curious Game Overview

At first I thought curious games was something along the lines of indie games, but it isn't really. It seems to be a more basic and minimal form of indie games. I see now that curious games is exploring something further in games that we don't see in the AAA titles like Call of duty or Assassin's creed. It's exploring the day to day things that we don't actually see as a fun or exciting game experiences. Things like waiting in line a museum seems like such a mundane think to do, but Pippin Barr took this idea and actually made a unique game experience. Serious games and Art games have this specific idea to them. Art games take the more of the visual and storytelling elements of video games and create this unique story driven game. Serious games has more of a strong approach to story telling. Giving you the story how it would happen in real life. Example like the Graveyard, where you play an lady at a graveyard and eventually find yourself on a chair died. From this reading I now understand how wide and expansive the game world actually is. It's seem like there is never a bad game idea or design, it just requires testing. Trying new ideas and seeing how they do in the hands of player is one of the many rewards of creating and designing a video game. Also these experiences are unique to video games, without the interaction it wouldn't have the same effect on the player.

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